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Updates.............10 New Script Examples
Tuesday, October 2, 2007 13:04:17
Posted by:SxRxRnR
I have been sorting through a backlog of new Script Examples (over 150). Here are 10 that made the first update:
  • Increasing and decreasing in-game voice
  • Buy Script v1.5
  • One Button Gun/Knife
  • Scoutzknivez Keyboard Strafe Script
  • Screenshot with net_graph 3
  • Amazing Movement Script
  • Mousewheel fast weapon switch
  • Crosshair Color Changer
  • Bomb Plant Script
  • No Annoying Accidental Silencer

http://www.counter-script.net/index.php?id=90

That brings our total to 211. Over the next few months I will be adding a rating system and will be also deleting ones that are now obsolete.


 
Pure Servers
Thursday, June 14, 2007 12:25:43
Posted by:SxRxRnR
Updates to the Source Engine have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:
Pure Servers

* Servers can now force the client to match the server's files, by becoming a pure server. When a server enables sv_pure, clients who connect and play on the server cannot gain an advantage by modifying the game content. For more information about Pure Servers, click here.

Definition: A 'pure server' is a server that forces all clients on the server to use content that matches what is on the server. This way, clients who are playing on the server cannot cheat by modifying the game content.

Without pure servers, clients could modify their materials, sounds, and models to give them advantages in the game. They might allow themselves to see through walls, make enemy models larger or brighter, or make certain sounds louder, thus giving them an advantage while playing.

Source Engine

    * In-game server browser only shows human players in the player counts column. 
Bots column now shows number of bots instead of a "some bots" or "no bots" icon
    * Fixed servers with bots reporting incorrect number of bots when sv_master_legacy_mode is set to 0
    * Fixed a server performance problem with queued packets
    * Increased the maximum rate to 1 megabyte
    * Added a findflags console command, which can list all cvars with a specified flag. 
For example: 'findflags server_can_execute' will find all console variables and commands marked with FCVAR_SERVER_CAN_EXECUTE
    * Cheat protected many cvars and commands
    * Removed cl_restrict_server_commands to prevent clients from being redirected
    * Fixed user names reported as "unconnected" when greater than 32k players had connected to the server
    * Fixed a client crash during authentication
    * Fixed a crash when mashing the ~ key on disconnect
    * Fixed a bug with sv_minrate and sv_maxrate not applying properly on the client
    * Fixed the free roaming camera in SourceTV demos
    * Fixed cl_language archiving itself and not updating correctly when the language changed
    * Fixed a voice recording bug that could cause voice dropouts
    * Fixed a rare crash when spectating in Counter-Strike: Source

 
Deep Script 1.1
Thursday, May 17, 2007 11:43:00
Posted by:SxRxRnR
Check out the latest updated CS:Source Script Pack (Deep Script 1.1) here:

Deep Script 1.1 Download

It contains a German and English readme in the zip.


 
Updates coming...........................
Saturday, January 27, 2007 14:55:00
Posted by:SxRxRnR
Equalhate and I have been out of the loop for several months but I'm back. There are over 150 user submitted scripts for me to review and post, so check back within the next week for those. I am also in the middle of updating some of the info pages and will let you know when those are all current.

In the mean time, check out our CS:S servers provided by GameServers. We have two servers, one in Atlanta, and the other in Los Angeles. So if you are looking for a good place to play, check em out.




 
Misc CS:Source Updates
Friday, November 17, 2006 15:13:09
Posted by:SxRxRnR
The HL2 Mailing List just posted the following update:

Updates to Counter-Strike: Source and the Source Engine have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Counter-Strike: Source

* Fixed a crash which could occur if the dynamic weapon price list failed to download

Source Engine

* Added new cl_restrict_server_commands to prevent unwanted commands being run on game clients. The default value is 1, valid settings are:
   o 0 = Don't restrict any server commands
   o 1 = Restrict server commands in Valve multiplayer games
   o 2 = Restrict server commands in all multiplayer games
* Decreased startup time in some cases by rate-limiting the packets sent to clients during logon
* Improved responsiveness when entering map areas with lots of entities by automatically compressing large packet updates


 
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